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This game is visually great, BUUUUUUTTTT...please revisit the balancing. Right now, the game is quite literally down to the grace of RNGesus, and he eventually gets distracted.

Everything that your skills protect against is a guaranteed loss of a crew member without said skill. Random snakes, chowing down on 'shrooms, all of this stuff should be a chance to die rather than a guaranteed kill. This isn't a complaint about difficulty so much as a complaint about literal unfairness. Something like Oregon Trail or Organ Trail, your ability to prepare and risk assessment has a lot to do with your success or failure, and whether or not you can mitigate issues like broken legs or dysentery, but here none of that matters. You CAN'T prepare against more than 1 thing.

Multiple skills at once, toning down the frequency of events or changing them to give a saving throw of sorts, and rebalance that vomiting possessed guy would go a long way towards making this a truly great game. Your visuals and the style of the thing are awesome.

I don't think this developer is going to listen to feedback. This game is a lost cause, unless someone wants to document it to make a mod to reduce the difficulty.

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You need to update this game because as it stands you are more likely to lose all of your survivors within the first 3 tiles than you are to actually beat the game. At least remove the random snake encounters and add the ability to have multiple skills

Agreed!

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Now this is the FINALE VERSION:

I increased the price because it is the final version now! Adding altenative paths and shops, different endings, a demon can join you, you will sometimes have the chance to find one of the hidden temples, sometimes these will be haunted ... and many other additions!

Update of the 27 February 2020: Now this is the playable Demo I just uploaded (Playable until the first Boss).